Recommending cards based on computational crap is pointless when they're for gaming. Quadro+fireGL cards are for this crap (computational NON game stuff I mean). Bitcoin hunting?.LOL that party was over ages ago - you won't pay for your card getting bitcoins today - it was over before anandtech did their article on bitcoins - but I bet they helped sell some AMD cards. I tried to leave out the word BIAS and RYAN/Anandtech in the same sentence :)īut hold on a minute, while I fire up my compute crap (or 2008 game rendered moot by it's own 2011+2012 hires patch equivalent) so I can run up my electric bill so I can prove the AMD card wins in something I never intend to use a gaming card for or run at a res that these things aren't being used for by 98% of the people. Nah, it needs to be said more by more than ONE person :) Call a spade a spade people. I should have just read more posts.Might have saved me a crapload of typing Cerise.LOL. By the time they give up, they're off on some other notional and failed to prove it put down against nVidia.ġ92 bit bus / 2GB ram / unequal distribution / PERFECT PERFORMANCE IMPLEMENTATION I just love the massive bias at this site.Įvery time they make a crazy speculative attack here on nVidia where all their rabid research to find some fault provides a big fat goose egg, they try to do it again anyway, and they talk like they'll eventually find something even though they never do. Thanks also for doing it so well, even with reviewers putting it down and claiming it can result in 48 bandwidth instead of 144 bandwidth, all the games and tests they have ever thrown at it in a desperate amd fanboy desire to find a chink in it's armor has yielded ABSOLUTELY NOTHING, as in, YOU'VE DONE IT PERFECTLY AGAIN nVidia. Thank you nVidia for being able to mix ram chip sizes or to distribute ram chips across your memory controllers with proprietary technology that you keep secret depsite amd fanboys desiring to know how you do it so they can help amd implement for free. Thank you nVidia for having real technology developement, unlike amd loser CeriseCogburn - Sunday, Auglink TXAA - AWESOME - THE JAGGIES ARE GONE.At the same time the Gigabyte card only improves by 8%, which is less than some of the improvements we’ve seen in other games. This leaves the Zotac card and finally the EVGA card bringing up the rear. The Gigabyte card is once again in the lead, indicating that Civilization V isn’t particularly memory bandwidth bound as opposed to shader/texture bound. Though the fact that the GTX 660 Ti actually increases its lead at 2560 is unexpected.įinally, our factory overclocked cards offer mixed results. If you want a brief summary of where this is going, there you go. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression.Īmusingly enough our final game sees the GTX 660 Ti and 7950 tied at roughly 67fps. Our final game, Civilization 5, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life.
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